Reach The end of the level without exploding! GDD:


Currently untitled bomb game GDD by BritishDuck

Cubg is a game where you play as a bomb attempting to reach the end of the level without exploding. This is my first GDD, So don't expect much.

Genre: platfrormer

Art style: minimalist shapes

Difficulty: medium, fast-paced 

Software: unity, Ms paint

Gameplay: a fast-paced platformer designed to give players a quick and fun experience.

Theme interpretation: You are a weapon, but you need to avoid using yourself as one, since doing so will kill you. I wanted to go for a more combat free interpretation, so I came up with this.

Used tarodev controller free asset

Schedule

Day 1: didn't join yet

Day 2:.

Day 3:...

Day 4:...

Day 5:joined and started brainstorming ideas

Day 6:settled on idea

Day 7:worked on basic controller

Day 8:worked on basic controller

Day 9:switched engine

Day 10:worked on basic controller

Day 11:made bad procedural generation

Day 12:continued bad procedural generation and abandoned procedural generation

Day 13:lost most progress and decided to rework the procedural gen

Day 14:no more procedural gen, polishing and submission

Comments

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(1 edit)

hey, i wanted to play a game but i didn't get what are the controls.